Ios apps running on Playbook
I was sceptical at first, reading about the possibility of an ios player, much like the android player. A video was uploaded on youtube, showing Super Monkey ball. Some got excited while others were quick to call it fake. Well Crackberry got to the bottom of it. They requested him to test many other application and it seems to be completely real. This could prove to be huge for the playbook. Let’s see how Apple stomaches this.
The developer explains his point of view on the application :
” The CPU isn’t emulated on Playbook (though it is on Windows). It works very similarly to how WINE works to run Windows applications on Linux. The app binary is mapped into memory and imports are resolved to point to my own implementation of the various APIs needed. iOS actually uses a few open APIs already, which Playbook supports just as well (GL ES, and OpenAL). The bulk of the work has been in implementing all of the objective C classes that are required. The ARM code of the applications run as-is – the armv6/v7 support on PB/iDevices are pretty much identical, and thea code is designed to run in USR mode. No SWIs, GPIO accesses or any of that kind of shenanigans. *”
hit the link to read more : http://crackberry.com/developer-gets...lackberry-real
and watch the video here : http://www.dancehallareaz.com/forum/...book-demo.html
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